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<channel>
	<title>www.ferstltom.com</title>
	<link>http://www.ferstltom.com</link>
	<description>portfolio site of tom ferstl</description>
	<pubDate>Thu, 14 Jun 2012 19:35:18 +0000</pubDate>
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		<title>2009 - current</title>
		<link>http://www.ferstltom.com/?p=57</link>
		<comments>http://www.ferstltom.com/?p=57#comments</comments>
		<pubDate>Thu, 14 Jun 2012 19:21:34 +0000</pubDate>
		<dc:creator>ferdo</dc:creator>
		
		<category><![CDATA[work experience]]></category>

		<guid isPermaLink="false">http://www.ferstltom.com/?p=57</guid>
		<description><![CDATA[ please see my LinkedIn profile]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://uk.linkedin.com/in/tomferstl"><img width="205" height="61" src="http://www.ferstltom.com/wp-content/uploads/logos/Linked-In.png" /></a> please see my <a title="LinkedIn " target="_blank" href="http://www.digitallightfactory.com/">LinkedIn</a> profile</p>
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		<title>2009 - current</title>
		<link>http://www.ferstltom.com/?p=55</link>
		<comments>http://www.ferstltom.com/?p=55#comments</comments>
		<pubDate>Sat, 06 Feb 2010 23:06:38 +0000</pubDate>
		<dc:creator>ferdo</dc:creator>
		
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://www.ferstltom.com/?p=55</guid>
		<description><![CDATA[postgraduate studies as a Technical Director
at the Institue of Animation at the Filmakademie Baden-Würtemberg]]></description>
			<content:encoded><![CDATA[<p>postgraduate studies as a Technical Director<br />
at the <a href="http://www.animationsinstitut.de/" title="Institute of Animation" target="_blank">Institue of Animation</a> at the <a href="http://www.filmakademie.de/" title="Filmakademie Baden-Würtemberg">Filmakademie Baden-Würtemberg</a></p>
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		<title>advanced non flipping upper arm roll</title>
		<link>http://www.ferstltom.com/?p=49</link>
		<comments>http://www.ferstltom.com/?p=49#comments</comments>
		<pubDate>Mon, 04 May 2009 22:51:36 +0000</pubDate>
		<dc:creator>ferdo</dc:creator>
		
		<category><![CDATA[upper arm roll]]></category>

		<guid isPermaLink="false">http://www.ferstltom.com/?p=49</guid>
		<description><![CDATA[hello there!

there are a few methods out there creating an upper arm roll, however, none of those methods work in all possible situations, so it's quite normal you will have to switch to one of 2 solutions (like backwards and forward arm or something like this). if you actually animating and come to this area [...]]]></description>
			<content:encoded><![CDATA[<p>hello there!</p>
<p>there are a few methods out there creating an upper arm roll, however, none of those methods work in all possible situations, so it&#8217;s quite normal you will have to switch to one of 2 solutions (like backwards and forward arm or something like this). if you actually animating and come to this area you have a problem&#8230;</p>
<p>so for my diploma thesis i came up with the following method i like to share with you.</p>
<ol>
<li>You will need an upper arm with at least 2 joints, better 3 or 4 to give a nice volume preservation.  Then you will need also a driver arm setup for the ik with just 2 bones. The chains must have the same LRA-Orientation for this setup to work.
<p><a href="http://www.ferstltom.com/wp-content/uploads/pic01.jpg" title="pic01.jpg"><img src="http://www.ferstltom.com/wp-content/uploads/pic01.jpg" alt="pic01.jpg" width="598" height="349" /></p>
<p></a></li>
<li>Create a rotate-plane ik fort he ik-joints. This will be a simple arm-setup to later drive the deform joints.</li>
<li> Now comes the funky part…<br />
Create another rotate-plane ik for the first deform joint, set the polevector of the rotate-plane ik to 0-0-0. By doing this the ik will „remember“ it’s orientation and will ony flip if the ik-handle gets to the exact opposite. This trick will ensure the the first deform joint will not self-rotate, it will always keep it’s original orientation. This ik-setup acts a little bit like a aim-constraint.<br />
<a href="http://www.ferstltom.com/wp-content/uploads/pic02.jpg" title="pic02.jpg"><br />
<img src="http://www.ferstltom.com/wp-content/uploads/pic02.jpg" alt="pic02.jpg" width="600" height="278" /></a><br />
<a href="http://www.ferstltom.com/wp-content/uploads/pic02.jpg" title="pic02.jpg"><br />
</a></li>
<li>  Now parent the rp-ik to the first upper-arm joint from the driver ik-chain. By doing the deform-chain will follow the driver-chain without doing the self-rotation. And thats exactly what we wanted: NO SELF ROTATION !!!</li>
<li> The next step is, you guessed it, to apply the exact self-rotation or roll-difference gradually back to next 3 joints of the deform chain. To measure this difference we create a locator, which we parent under the non-self-rotating first deform-joint. Then we create an orient constraint from the first driver-ik-joint to the locator. This way the locator rotates with driver-chain, but since its parented to the deform-chain, which also rotates with the driver, except for the roll-component, you get the exact rotation difference.
<p><a href="http://www.ferstltom.com/wp-content/uploads/pic03.jpg" title="pic03.jpg"> <img src="http://www.ferstltom.com/wp-content/uploads/pic03.jpg" alt="pic03.jpg" width="600" height="544" /></a><a href="http://www.ferstltom.com/wp-content/uploads/pic03.jpg" title="pic03.jpg"></p>
<p></a></li>
<li>  The last step is take the rotate value of the locator and divide it through the number of deform-joint – 1 and connect this value to the defrom-joints self-rotation.
<p><a href="http://www.ferstltom.com/wp-content/uploads/pic04.jpg" title="pic04.jpg"><img src="http://www.ferstltom.com/wp-content/uploads/pic04.jpg" alt="pic04.jpg" /></a></li>
<li>  The Setup is finished. You will see it produces very stable results. It will never flip unless the arm is positioned to the opposite, which is for more or less every character impossible.</li>
</ol>
<p>Hope you liked the Tutorial!</p>
<p>cheers,<br />
tom</p>
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		<title></title>
		<link>http://www.ferstltom.com/?p=45</link>
		<comments>http://www.ferstltom.com/?p=45#comments</comments>
		<pubDate>Sun, 20 Apr 2008 01:47:31 +0000</pubDate>
		<dc:creator>ferdo</dc:creator>
		
		<category><![CDATA[anatomical rig]]></category>

		<guid isPermaLink="false">http://www.ferstltom.com/?p=45</guid>
		<description><![CDATA[.: rigging reel '08 :.
[MEDIA=8]
 download shotlist + cv
&#160;

 .: the anatomical rig :.
[MEDIA=7]

This video shows the results of my diploma thesis at the University of applied Sciences in Salzburg/Austria.
Optimization and reduction of the
human skeletal system for 3d-animation
The research was to find out if a rig, which is completly based on human skeletal
anatomy can produce better deformation and also animation results than normal
standard [...]]]></description>
			<content:encoded><![CDATA[<h2 align="center">.: rigging reel &#8216;08 :.</h2>
<br /><img src="http://www.ferstltom.com/wp-content/uploads/videos/RiggingReel08_thumb.jpg" alt="media"><br />

<p align="center"><a href="http://www.ferstltom.com/wp-content/uploads/pdfs/RiggingReel08_Shotlist_CV.pdf" target="_blank" title="download shotlist + cv"><img src="http://www.ferstltom.com/wp-content/uploads/icons/pdf.png" width="35" align="middle" height="34" /></a> <a href="http://www.ferstltom.com/wp-content/uploads/pdfs/RiggingReel08_Shotlist_CV.pdf" title="download shotlist + cv" target="_blank"><strong>download shotlist + cv</strong></a></p>
<p align="center">&nbsp;</p>
<h2 align="center"> .: the anatomical rig :.</h2>
<br /><img src="http://www.ferstltom.com/wp-content/uploads/videos/the anatomical rig_thumb.jpg" alt="media"><br />

<p>This video shows the results of my <strong>diploma thesis</strong> at the University of applied Sciences in Salzburg/Austria.</p>
<h3>Optimization and reduction of the<br />
human skeletal system for 3d-animation</h3>
<p>The research was to find out if a rig, which is completly based on human skeletal<br />
anatomy can produce better deformation and also animation results than normal<br />
standard rigs do. So the rig was built to be as anatomically correct as possible on<br />
one hand, while maintaining easy to use and intuitve manipulation controls on the<br />
other hand.</p>
<h3>The main features:</h3>
<p>* as anatomically correct as possible and  reasonable (with maya&#8217;s standard feature set)<br />
* anatomical correct placement and behavior of all bodyparts<br />
* anatomical dependencies throughout the spine, shoulder and hip<br />
* anatomical limits on all joints<br />
* fk-based spine-setup with additional ik-spline like controls<br />
(because with a spline-ik, joints can not be exactly controlled)<br />
* anatomically correct chest rig with breathe control<br />
* fully automated clavicle and scapula<br />
* stable shoulderjoint self-rotation elimination in all possible poses<br />
* stable wrist-setup<br />
* automatic pole-vectors for arms and legs, so are in the expected<br />
positions most of the time<br />
* anatomically correct foot-setup with reverse-foot like controls<br />
* anatomically correct jaw setup<br />
* fully joint-based, no use of extra deformation techniques<br />
to be comparable with standard-setups<br />
* fully node-based, no expressions</p>
<h3>The results:</h3>
<p>The resulting deformation of the rig reaches a high level without using any extra<br />
deformation techniques like corrective-blendshapes. The anatomical limits on<br />
almost any joint leads keeps the rig in anatomical space and leads to some really<br />
natural looking motions. As a &#8220;side-effect&#8221; of the limits on the joints but not on the<br />
control-objects the motion is distributed to next bodypart when the previouse one<br />
reached its limit, which looks very pleasing.</p>
<p>So being as anatomically correct in placement and behavior of the joints leads to<br />
very good deformations. Building anatomical dependcies between bodyparts and<br />
limiting all joints results in very natural motions while always being in a correct<br />
anatomical space.</p>
]]></content:encoded>
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		<item>
		<title>project FerdOx</title>
		<link>http://www.ferstltom.com/?p=43</link>
		<comments>http://www.ferstltom.com/?p=43#comments</comments>
		<pubDate>Mon, 24 Mar 2008 19:54:17 +0000</pubDate>
		<dc:creator>ferdo</dc:creator>
		
		<category><![CDATA[project FerdOx]]></category>

		<category><![CDATA[works]]></category>

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		<description><![CDATA[my work
everything

main focus
physically correct looking car rig with most control for the user

[gallery=6]]]></description>
			<content:encoded><![CDATA[<p><strong>my work</strong><br />
everything</p>
<p><strong>main focus</strong><br />
physically correct looking car rig with most control for the user</p>
<div class="ngg-galleryoverview" id="ngg-gallery-6"><div class="slideshowlink"><a class="slideshowlink" href="/?feed=rss2&amp;show=slide">[Show as slideshow]</a></div><div id="ngg-image-23" class="ngg-gallery-thumbnail-box ">
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		<item>
		<title>rat</title>
		<link>http://www.ferstltom.com/?p=42</link>
		<comments>http://www.ferstltom.com/?p=42#comments</comments>
		<pubDate>Mon, 24 Mar 2008 19:29:07 +0000</pubDate>
		<dc:creator>ferdo</dc:creator>
		
		<category><![CDATA[ratatak]]></category>

		<category><![CDATA[works]]></category>

		<guid isPermaLink="false">http://www.ferstltom.com/?p=42</guid>
		<description><![CDATA[my work
rigging, dynamics, animation

main focus
creating intuitive quadruped character rig for interaction with dynamics

[MEDIA=6]

[gallery=5]


download highres picutre (1 mb)]]></description>
			<content:encoded><![CDATA[<p><strong>my work</strong><br />
rigging, dynamics, animation</p>
<p><strong>main focus</strong><br />
creating intuitive quadruped character rig for interaction with dynamics</p>
<br /><img src="http://www.ferstltom.com/wp-content/uploads/videos/Ratatak_VFX_rat_thumb.jpg" alt="media"><br />

<div class="ngg-galleryoverview" id="ngg-gallery-5"><div class="slideshowlink"><a class="slideshowlink" href="/?feed=rss2&amp;show=slide">[Show as slideshow]</a></div><div id="ngg-image-18" class="ngg-gallery-thumbnail-box ">
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<a HREF="http://www.ferstltom.com/wp-content/uploads/images/rat_highres.jpg" TARGET="_blank" TITLE="download highres picture">download highres picutre (1 mb)</a></p>
]]></content:encoded>
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	</item>
		<item>
		<title>3D related software skills</title>
		<link>http://www.ferstltom.com/?p=39</link>
		<comments>http://www.ferstltom.com/?p=39#comments</comments>
		<pubDate>Sun, 23 Mar 2008 20:13:15 +0000</pubDate>
		<dc:creator>ferdo</dc:creator>
		
		<category><![CDATA[skills]]></category>

		<guid isPermaLink="false">http://www.ferstltom.com/wordpress/?p=39</guid>
		<description><![CDATA[excellent
Autodesk Maya
Adobe After Effects, Adobe Photoshop
2d3 Boujou

advanced
Maya mel, Pixologic ZBrush, Maxon Bodypaint3D

basic
Alias Motionbuilder, Eyeon Digital Fusion, Maxon Cinema4d

programming
Maya mel &#38; expressions
basic C++

other software
Adobe Premiere, Adobe Illustrator, Virtools Dev,
Steinberg Cubse, Steinberg Wavelab, Native Instruments Reaktor, ]]></description>
			<content:encoded><![CDATA[<p><strong>excellent<br />
</strong>Autodesk Maya<br />
Adobe After Effects, Adobe Photoshop<br />
2d3 Boujou</p>
<p><strong>advanced</strong><br />
Maya mel, Pixologic ZBrush, Maxon Bodypaint3D<br />
<strong><br />
basic</strong><br />
Alias Motionbuilder, Eyeon Digital Fusion, Maxon Cinema4d</p>
<p><strong>programming</strong><br />
Maya mel &amp; expressions<br />
basic C++</p>
<p><strong>other software<br />
</strong>Adobe Premiere, Adobe Illustrator, Virtools Dev,<br />
Steinberg Cubse, Steinberg Wavelab, Native Instruments Reaktor,<strong> </strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>personal skills</title>
		<link>http://www.ferstltom.com/?p=38</link>
		<comments>http://www.ferstltom.com/?p=38#comments</comments>
		<pubDate>Sun, 23 Mar 2008 20:10:56 +0000</pubDate>
		<dc:creator>ferdo</dc:creator>
		
		<category><![CDATA[skills]]></category>

		<guid isPermaLink="false">http://www.ferstltom.com/wordpress/?p=38</guid>
		<description><![CDATA[pro
problem oriented, perfectionist,
enthusiastic, flexible, patient,
communicative, fast learning;

contra
perfectionist, drinking too much coffee;]]></description>
			<content:encoded><![CDATA[<p><strong>pro</strong><br />
problem oriented, perfectionist,<br />
enthusiastic, flexible, patient,<br />
communicative, fast learning;</p>
<p><strong>contra</strong><br />
perfectionist, drinking too much coffee;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>leisure interests</title>
		<link>http://www.ferstltom.com/?p=37</link>
		<comments>http://www.ferstltom.com/?p=37#comments</comments>
		<pubDate>Sun, 23 Mar 2008 20:09:57 +0000</pubDate>
		<dc:creator>ferdo</dc:creator>
		
		<category><![CDATA[skills]]></category>

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		<description><![CDATA[CG, 3D Tutorials, testing new 3D-relatet software
scuba-diving, cinema, music]]></description>
			<content:encoded><![CDATA[<p>CG, 3D Tutorials, testing new 3D-relatet software<br />
scuba-diving, cinema, music</p>
]]></content:encoded>
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		<title>2008</title>
		<link>http://www.ferstltom.com/?p=36</link>
		<comments>http://www.ferstltom.com/?p=36#comments</comments>
		<pubDate>Sun, 23 Mar 2008 20:06:00 +0000</pubDate>
		<dc:creator>ferdo</dc:creator>
		
		<category><![CDATA[work experience]]></category>

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		<description><![CDATA[ freelancer @ Digital Light Factory

 visiting lecturer for Rigging in Maya @ FH Salzburg

  freelancer @ FreshFX Media]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitallightfactory.com" target="_blank"><img src="http://www.ferstltom.com/wp-content/uploads/logos/DLF_Logo.jpg" height="54" width="160" /></a> freelancer @ <a href="http://www.digitallightfactory.com/" target="_blank" title="Digital Light Factory">Digital Light Factory</a></p>
<p><a href="http://www.fh-salzburg.ac.at/studienangebot/medien-design/multimediaart/news/" target="_blank"><img src="http://www.ferstltom.com/wp-content/uploads/logos/fh_salzburg_logo.gif" align="bottom" height="53" width="88" /></a> visiting lecturer for Rigging in Maya @ <a href="http://www.fh-salzburg.ac.at/studienangebot/medien-design/multimediaart/news/" target="_blank" title="FH Salzburg">FH Salzburg</a></p>
<p><a href="http://www.freshfx.at/" target="_blank"><img src="http://www.ferstltom.com/wp-content/uploads/logos/freshFX_logo.gif" /></a>  freelancer @ <a href="http://www.freshfx.at/" target="_blank" title="Fresh FX Media">FreshFX Media</a></p>
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